What is a structured buffer?
A structured buffer is a buffer that contains elements of equal sizes. Use a structure with one or more member types to define an element. Here is a structure with three members.
What means D3D11?
D3D9 and D3D11 stand for Direct3D 9 and Direct3D 11 respectively. They are basically 3D rendering related libraries for DirectX, with 9 and 11 being the version numbers. Naturally, as your hardware gets better, the older versions of DirectX, and hence, older D3D games will tend to run better.
How do you make a vertex buffer?
To initialize a static vertex buffer Allocate memory (using malloc or new) for the structure that you defined in step one. Fill this buffer with the actual vertex data that describes your geometry. Create a buffer description by filling in a D3D11_BUFFER_DESC structure.
What is constant buffer?
Constant Buffer Basics Constant buffers changed this. They’re objects that preserve the values of the stored shader constants until it becomes necessary to change them. A constant buffer can be bound to any number of pipeline stages at the same time.
What is a shader resource view?
Shader resource views typically wrap textures in a format that the shaders can access them. An unordered access view provides similar functionality, but enables the reading and writing to the texture (or other resource) in any order. Wrapping a single texture is probably the simplest form of shader resource view.
What is SV_DispatchThreadID?
SV_DispatchThreadID is the sum of SV_GroupID * numthreads and GroupThreadID. It varies across the range specified in Dispatch and numthreads. For example if Dispatch(2,2,2) is called on a compute shader with numthreads(3,3,3) SV_DispatchThreadID will have a range of 0.. 5 for each dimension.
How do I use D3D11?
To use D3D11 features you need Vista or better and a D3D11-capable graphics card. If you only have Vista or better, a game may still allow you to use D3D11 the API, but it won’t be able to actually use any of the features of D3D11 (since you’d be using D3D11 with one of the 9.
What is a swap buffer?
A swap chain is a collection of buffers that are used for displaying frames to the user. Each time an application presents a new frame for display, the first buffer in the swap chain takes the place of the displayed buffer. This process is called swapping or flipping.
What is UAV in graphics?
Typed unordered access view (UAV) loads – Win32 apps.